-
Bücher
- Börse & Geld
- Fantasy & Science Fiction
- Freizeit, Haus & Garten
- Recht
- Business & Karriere
- Computer & Internet
- Jugendbücher
- LGBTQ+
- Religion & Glaube
- Ratgeber
- Biografien & Erinnerungen
- Film, Kunst & Kultur
- Erotik
- Fachbücher
- Sozialwissenschaft
- Geschenkbücher
- Esoterik
- Comics & Mangas
- Krimis & Thriller
- Politik & Geschichte
- Reise & Abenteuer
- Liebesromane
- Sport & Fitness
- Kinderbücher
- Schule & Lernen
- Kochen & Genießen
- Literatur & Fiktion
- Medizin
- Naturwissenschaften & Technik
- Kalender
- Musik-CDs & Vinyl
- DVD & Blu-ray
- Sonstiges
Filter
Kein Suchergebnis gefunden.
Kein Suchergebnis gefunden.
Kein Suchergebnis gefunden.
Kein Suchergebnis gefunden.
Kein Suchergebnis gefunden.
Kein Suchergebnis gefunden.
–
3D
Filter
Kein Suchergebnis gefunden.
Kein Suchergebnis gefunden.
Kein Suchergebnis gefunden.
Kein Suchergebnis gefunden.
Kein Suchergebnis gefunden.
Kein Suchergebnis gefunden.
–
In dieser Kategorie: 114 Titel
%
Heinz Emigholz. Counter Gravity - The Films of Heinz Emigholz.
Buch | Englisch
25,09 €
36,00 €
(30.31% gespart)
%
The Mysteries of Cinema
People who saw the first moving pictures at the end of the nineteenth century were delighted by a new art that communicated without words - yet they were also alarmed to be witnessing events in a strange, mute, spectral realm, where the laws of time and space were suspended and magical transformations could occur. Some early commentators hailed cinema as a blessing and praised it for resurrecting the dead; others likened it to a hypnotic trance or a hallucinogenic drug. The medium has always been excited by speed, and it enjoys sending the body on furious kinetic chases; at the same time, it stealthily probes our minds, invading our dreams and titillating our desires. Although this is an art kindled by light and inflamed by colour, it is nurtured by darkness and can reduce life to an insubstantial shadow play. Either way, as Peter Conrad argues in this brilliant book, the movie camera has given us new eyes and changed forever our view of reality. The Mysteries of Cinema sets out to map this ambiguous territory by taking readers on a thematic roller-coaster ride through movie history. Directors and critics speculate about the nature of cinematic vision, and there are contributions to the debate from writers like Kafka, Virginia Woolf and Joan Didion, artists including Salvador Dalí, George Grosz and Fernand Léger, and the composers Arnold Schoenberg and Dmitri Shostakovich. The book begins from the audacious innovations of silent film, and examines the influence of French surrealism and German expressionism; it accounts for the appeal of Hollywood genres like the Western, the horror film and the musical, and ends by considering the fate of the moving image in our visually glutted society. Combining contagious enthusiasm with an eye for the subjective quirks of filmmakers and the allure of favourite performers, Conrad delivers an astonishing addition to the literature on the seventh art. With 61 illustrations
Buch | Englisch
9,68 €
31,50 €
(69.27% gespart)
%
Virtual Reality und Streaming-Technologien in der Web-basierten multimedialen Lehre und für Ubiquitous Computing
Im diesem Buch, dass auf einer im Fachbereich Elektrotechnik und Informationstechnik an der FernUniversität in Hagen im Jahr 2005 abgeschlossenen Dissertation basiert, beschäftigt sich der Autor mit kollaborativen virtuellen Umgebungen für die webbasierte, multimediale Lehre (eLearning). Insbesondere werden webbasierte Online-Labore für Ingenieurwissenschaften (Robotik, autonome Systeme) und synchrone webbasierte virtuelle Seminare thematisiert. Kollaborative Umgebungen in virtueller Realität werden hier kombiniert mit Audio- und Video-Streaming-Verfahren. Einige der mit Hilfe dieser Verfahren an der FernUniversität in Hagen realisierten Internet-basierten Praktikumsversuche und Telematikanwendungen für die Ingenieurwissenschaften werden detailliert vorgestellt. Fragen der webbasierten Zusammenarbeit verteilter, auch mobiler Nutzergruppen an realen Anlagen werden erörtert. Ebenso wird die Realisation von gemischt virtuellen und realen Umgebungen (Augmented Reality) für mobile Anwender eingegangen. GPS- und WLAN-gestützten Lokalisationsverfahren für kollaborative virtuelle Umgebungen werden vorgestellt. Der Aufbau und Einsatz von Online-Seminarumgebungen für synchrone Veranstaltungen basierend auf kollaborativen virtuellen Umgebungen, unterstützt durch Audiokonferenzen (VoIP) und gemeinschaftlich bedienbaren Computern (CSCL), wird erläutert. Abschließend wird ein Ausblick auf Entwicklungen im Bereich mobiler Lernumgebungen mit Smartphones (mLearning) gegeben.
Buch | Deutsch
29,90 €
39,90 €
(25.06% gespart)
%
19,32 €
49,00 €
(60.57% gespart)
%
The Art of Software Modeling
Using a multidisciplinary approach, The Art of Software Modeling covers model theory, practice, and presentation in detail. This book describes the driving need for model creation and demonstrates how to create system models. Presenting model examples of business workflows, requirements capture, and software architecture documentation, the text discusses research and information capture, model forms, and verification. Model information, consideration of perception and cognition of diagrams, model view composition, color theory, and presentation techniques are also included to illustrate the presentation. Each section is independent to allow readers to customize the text to their needs.
Buch | Englisch
29,90 €
66,00 €
(54.7% gespart)
%
14,69 €
29,80 €
(50.7% gespart)
%
Authentizität und Wiederholung
Der Begriff der Authentizität erfährt seit einiger Zeit eine Renaissance. Die Sehnsucht nach unmittelbaren und einzigartigen Erfahrungen wird umso stärker, je mehr die wahrhaftige Repräsentation des Wirklichen durch elektronische Medien bezweifelt wird. Dabei ist die Suche nach Authentizität häufig an Phänomene der Wiederholung (Aneignungen, Kopien, Fakes etc.) gekoppelt. Der interdisziplinäre Band nähert sich diesem Paradox, wie es sich in unterschiedlicher Weise in den Künsten, in (Re-)Inszenierungen von Geschichte und künstlerischen Reenactments, in Alltagskultur, Politik und Religion zeigt.
Buch | Deutsch
29,90 €
32,80 €
(8.84% gespart)
%
26,18 €
40,50 €
(35.36% gespart)
%
15,13 €
22,50 €
(32.76% gespart)
%
New Trends in Computer Graphics
New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l~nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.
Buch | Englisch
29,90 €
53,49 €
(44.1% gespart)
%
Progress in Cultural Heritage Preservation
This book constitutes the refereed proceedings of the 4th International Conference on Progress in Cultural Heritage Preservation, EuroMed 2012, held in Lemesos, Cyprus, in October/November 2012. The 95 revised full papers were carefully reviewed and selected from 392 submissions. The papers are organized in topical sections on digital data acquisition technologies and data processing in cultural heritage, 2D and 3D data capture methodologies and data processing in cultural heritage, 2D and 3D GIS in cultural heritage, virtual reality in archaeology and historical research, standards, metadata, ontologies and semantic processing in cultural heritage, data management, archiving and presentation of cultural heritage content, ICT assistance in monitoring and restoration, innovative topics related to the current and future implementation, use, development and exploitation of the EU CH identity card, innovative technologies to asses, monitor and adapt to climate change, digital data acquisition technologies and data processing in cultural heritage, 2D and 3D data capture methodologies and data processing in cultural heritage, on-site and remotely sensed data collection, reproduction techniques and rapid prototyping in cultural heritage, 2D and 3D GIS in cultural heritage, innovative graphics applications and techniques, libraries and archives in cultural heritage, tools for education, documentation and training in CH, standards, metadata, ontologies and semantic processing in cultural heritage, damage assessment, diagnoses and monitoring for the preventive conservation and maintenance of CH, information management systems in CH, European research networks in the field of CH, non-destructive diagnosis technologies for the safe conversation and traceability of cultural assets.
Buch | Englisch
29,90 €
53,49 €
(44.1% gespart)
%
29,90 €
65,99 €
(54.69% gespart)
%
14,69 €
19,90 €
(26.18% gespart)
%
12,00 €
65,00 €
(81.54% gespart)
%
Lsc Cpsv (Univ of Cincinnati Cincinnati) Simio and Simulation: Modeling, Analysis, Applications
A primary text in introductory and perhaps second courses in simulation at both the under-graduate and beginning-graduate levels. Such simulation courses are found in departments of industrial and systems engineering, most business schools, and many computer-science departments; simulation courses are also found in other engineering disciplines (mechanical, civil, electrical, chemical), mathe- matics, statistics, epidemiology, and agriculture. The text or components of it could also support a simulation module of a few weeks within a larger sur- vey course in programs without a stand-alone simulation course (e.g., MBA). It is written in an accessible tutorial-style writing approach centered around specific examples rather than general concepts, and covers a variety of appli-cations. Our experience has shown that these characteristics make the text easier to read and absorb, as well as appealing to students from many dfferent backgrounds.
Buch | Englisch
29,90 €
162,50 €
(81.6% gespart)
%
Frontiers of Climate Modeling
The physics and dynamics of the atmosphere and atmosphere-ocean interactions provide the foundation of modern climate models, upon which our understanding of the chemistry and biology of ocean and land surface processes are built. Originally published in 2006, Frontiers of Climate Modeling captures developments in modeling the atmosphere, and their implications for our understanding of climate change, whether due to natural or anthropogenic causes. Emphasis is on elucidating how greenhouse gases and aerosols are altering the radiative forcing of the climate system and the sensitivity of the system to such perturbations. An expert team of authors address key aspects of the atmospheric greenhouse effect, clouds, aerosols, atmospheric radiative transfer, deep convection dynamics, large scale ocean dynamics, stratosphere-troposphere interactions, and coupled ocean-atmosphere model development. The book is an important reference for researchers and advanced students interested in the forces driving the climate system and how they are modeled by climate scientists.
Buch | Englisch
29,90 €
69,10 €
(56.73% gespart)
%
3 DVIA Studio: Le guide officiel. La 3D temps réel pour tous.: LE GUIDE OFFICIEL. LA 3D EN TEMPS REEL POUR TOUS.
Buch | Französisch
16,95 €
35,50 €
(52.25% gespart)
%
Handbook of Augmented Reality
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.
Buch | Englisch
29,90 €
213,99 €
(86.03% gespart)