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In dieser Kategorie: 14 Titel
%
10,03 €
14,60 €
(31.3% gespart)
%
4,69 €
19,95 €
(76.49% gespart)
%
6,25 €
22,50 €
(72.22% gespart)
%
6,43 €
57,50 €
(88.82% gespart)
%
Video Compression for Flash, Apple Devices and HTML5
Video Compression for Flash, Apple Devices and HTML5 is a professional reference for producers seeking to distribute video over the Internet and to mobile devices-particularly Apple iDevices.In this book, you will learn:¿ Procedures for working with the expanded H.264 configuration options for both MainConcept and x264¿ Procedures for working with Squeeze's new Adaptive Streaming Presets¿ How to send a Squeeze encoding job to Squeeze Server ¿ How to use Squeeze's Review and Approval Workflow¿ The critical differences between the key adaptive streaming technologies-including HTTP Live Streaming, Dynamic Streaming and Smooth Streaming-and how to encode for distribution via these techniques¿ How to accelerate video encoding on multiple-core workstations¿ Which streaming file analysis tools provide the most important feedback. ¿ How to create and configure Squeeze presets for producing H.264, VP6, WebM and VC-1 formats¿ How to upload, encode, manage your content and configure your player in Sorenson 360.¿ How to operate Squeeze Server, including creating presets, setting up watch folders, managing queues and an introduction to the programming API. About the Author:Jan Ozer has produced and encoded video since the CD-ROM days (1992) and has taught courses in video and and streaming production since 1994--most recently at Streaming Media Seminars in New York, London and Los Angeles. Jan has written or co-authored 15 books on digital video related topics, including the Hands-On Guide to Flash Video: Web Video and Flash Media Server. Jan shoots, edits and produces DVDs, live webcasts and streaming media for concerts, ballets and other events. He also produces training videos for local artisans, as well as screencam presentations for multiple organizations. Jan blogs at streaminglearningcenter.com.
Buch | Englisch
22,64 €
41,20 €
(45.05% gespart)
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How to Cheat in Maya
Take your animations to the next level with this essential guide to Maya 2010. Packed with character animation techniques and the secrets of professional animators, How to Cheat in Maya 2010 provides the tips and tools to help you create high quality animation in the most efficient way possible. This comprehensive guide to animating with Maya contains gold-mine coverage, including animation techniques, using Maya's tools with the 12 animation principles, working with constraints, and even foolproof lighting tricks to show off your work. With this essential handbook, learn which circumstances call for which techniques, and how to get quality results fast. You will not only learn how to be productive in Maya, but also be given access under the hood to the actual scene files of a professional animator. Covering such topics such as pose to pose blocking, layered animation, fixing gimbal lock, facial animation, and much more, How to Cheat in Maya 2010 is an invaluable resource for artists and animators alike.-- See "under the hood" of a professional animator's workflow with beginning and ending scene files for every technique and workflow example in the book. --Complete, step-by-step walkthroughs of essential techniques every animator needs to know such as walk cycles, pose-to-pose blocking, lip syncing to dialogue, and much, much more.-- Proven "How to Cheat" series - Learn to create impressive, appealing animations using the fastest techniques possible, containing everything you need to know about Maya as a character animator.--Includes rarely discussed topics, such as reading spline curves, avoiding gimbal lock, animation layers, creating appealing lighting for demo reels, and features interviews with some of the most experienced animation leads and TDs working in the industry -- Learn to apply these professional techniques to your own animations with the accompanying downloadable resources which include all scene files to follow along with, as well as final versions to study in the Graph Editor
Buch | Englisch
23,66 €
54,50 €
(56.59% gespart)
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Advanced Flex 3
Flex 3 is the new update from Adobe on their highly successful Flex product and this book takes a generation of Flex developers to the advanced and professional best practices in the industry.
Buch | Englisch
5,20 €
56,50 €
(90.8% gespart)
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5,18 €
46,00 €
(88.74% gespart)
%
6,40 €
58,25 €
(89.01% gespart)
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Essential ActionScript 3.0
ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API.Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book."And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher.Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code.The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it.Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.
Buch | Englisch
8,16 €
51,50 €
(84.16% gespart)
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3D Game Engine Design
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. <BR><BR>In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics-all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion.<BR><BR>As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.
Buch | Englisch
27,27 €
129,50 €
(78.94% gespart)
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Intelligent Image Processing
"Intelligent Imaging Processing" beschreibt das EyeTap Prinzip, das von Autor Steve Mann entwickelt wurde. Die EyeTap-Technologie beschreibt das nicht-invasive "Anzapfen" des menschlichen Auges mit Hilfe eines computergesteuerten Laserstrahls, der sich im Gestell einer scheinbar gewöhnlichen Brille verbirgt und ein Bild im Auge entstehen läßt. Diese "tragbare Computertechnik" ermöglicht auf diese Weise eine in der Tat telepathische Erfahrung, z.B. bei Videokonferenzen, hier sieht der Betrachter genau dasselbe, was sein Gegenstück auch sieht. Diese neue Technologie hat zwar eine Vielzahl praktischer Anwendungsmöglichkeiten, aber noch steckt sie in den Kinderschuhen.
Buch | Englisch
10,36 €
169,50 €
(93.89% gespart)