Versandkostenfrei ab 29,00 €

Produktinformationen "Game Backend Development"

Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

Untertitel
With Microsoft Azure and PlayFab

H | B | T | Gramm
235 mm | 155 mm | 22 mm | 0.61 kg

Erscheinungsjahr
2022

FSK
0

Ausgabe
Taschenbuch

Verlag
Apress

ISBN-10
1484289099

ISBN-13
9781484289099

Autor
Bors, Balint

Sprache
Englisch

Seitenanzahl
404

Themen
Spieleentwicklung und -programmierung, Microsoftprogrammierung

Verantwortliche Person gemäß Art. 16 GPSR
Springer Nature Customer Service Center GmbH, Europaplatz 3, 69115, Heidelberg, DE, ProductSafety@springernature.com

0 von 0 Bewertungen

Durchschnittliche Bewertung von 0 von 5 Sternen

Bewerten Sie dieses Produkt!

Teilen Sie Ihre Erfahrungen mit anderen Kunden.


Bors, Balint

Autor/in

Bors, Balint

Balint Bors is a cloud solutions architect based in Munich, Germany. He has over 15 years of experience developing software and building IT infrastructures for many companies and industries. Balint also consults with and advises technical teams on applying cloud technologies. He is a Microsoft Certified Azure Solutions Architect Expert.

Wusstest du, dass...

ein wiederverkauftes Buch rund 2,7 kg CO₂ einspart – das entspricht einer 14 km langen Autofahrt?

Erfahre mehr zum Thema Nachhaltigkeit bei Buchpark

Versandkostenfrei ab 29 €

14 Tage Rückgaberecht - Kein Risiko

Geprüfte Gebrauchtware

Filter werden angewendet...