Versandkostenfrei ab 29,00 €

Produktinformationen "Software Engineering for Games in Serious Contexts"

The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts.One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways.This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.

Untertitel
Theories, Methods, Tools, and Experiences

H | B | T | Gramm
235 mm | 155 mm | 18 mm | 482 gr

Erscheinungsjahr
2024

FSK
0

Ausgabe
Taschenbuch

Verlag
Springer

ISBN-10
3031333403

Weitere Mitwirkende
Cooper, Kendra M. L. | Bucchiarone, Antonio

Sprache
Englisch

Seitenanzahl
316

Themen
Medienwissenschaften, Angewandte Informatik, Software Engineering, Angewandte Informatik

Verantwortliche Person gemäß Art. 16 GPSR
Springer Nature Customer Service Center GmbH, Europaplatz 3, 69115, Heidelberg, DE, ProductSafety@springernature.com

0 von 0 Bewertungen

Durchschnittliche Bewertung von 0 von 5 Sternen

Bewerten Sie dieses Produkt!

Teilen Sie Ihre Erfahrungen mit anderen Kunden.


Wusstest du, dass...

ein wiederverkauftes Buch rund 2,7 kg CO₂ einspart – das entspricht einer 14 km langen Autofahrt?

Erfahre mehr zum Thema Nachhaltigkeit bei Buchpark

Versandkostenfrei ab 29 €

14 Tage Rückgaberecht - Kein Risiko

Geprüfte Gebrauchtware

Filter werden angewendet...